Ĭhanters have a chant interface that allows you to place in all of your phrases to see how they will overlap/twist. They will always start chanting as soon as combat begins and always stop chanting as soon as combat ends. Chanters always have one chant selected, they are modal and exclusive to each other. This occurs at the end of a phrase duration and at the start of the linger, as indicated by the bar/color difference in the chant interface.Ĭhants are modal activated abilities, combinations of player assembled phrases that plays out over time. One phrase (the resource) is gained for every phrase (the verse) that passes.The maximum amount of phrases that can be accrued at once is determined by the Invocation with the highest phrase cost currently learned by the chanter.In Pillars of Eternity II: Deadfire, the chanter starts combat with maximum phrases.In Pillars of Eternity, the chanter starts combat with no phrases.While "phrase" primarily refers to the passive abilities that make up a chant, they are also accrued as a resource, and are used to cast chanter invocations - the equivalent of traditional spells and abilities. ![]() Phrases are generated only during combat, as the chanter coalesces tiny spirit fragments, through chanting. Phrases (resource) Ĭhanter invocations require and consume Phrases on use. , or by using a single phrase can achieve 100% uptime on a specific bonus.Ĭhanters learn some phrases as they advance, and can find new phrases in the world. Through the clever overlapping of phrases, chanters can grant their allies a sizable stack of minor bonuses. As one phrase ends and another begins, the effects of the first phrase will linger, allowing multiple phrases to overlap with each other. The phrases have distinctive, thematically-appropriate effects that are of low power but can be applied while the chanter is engaged in other combat activities. To use their special kind of magic, chanters link together individual short phrases from different legends to create longer chants. Chanter abilities (in Pillars of Eternity II: Deadfire). ![]()
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